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<title>Project:Control Monger FanSite</title>
<link>http://cm.warwizard.net</link>
<description>Project: Control Monger FanSite</description>
<language>en-us</language>

<item>
<title>New Update</title>
<link>http://cm.warwizard.net/modules.php?name=News&amp;file=article&amp;sid=15</link>
<description>If you downloaded the install before this post the installs have since been updated a bit.

You can download the changes in &gt;&gt;&gt;&lt;a href=&quot;http://www.freeworldonline.com/temp/cm.zip&quot;&gt;this file&lt;/a&gt;


Changes:
Lightmaps now working properly in shadow mode with a bit of tweeking Smile
Fixed possible bug with shadow system on some systems
Fixed crashing bugs with dedicated server when using /quit and /restart commands</description>
</item>

<item>
<title>New Installs</title>
<link>http://cm.warwizard.net/modules.php?name=News&amp;file=article&amp;sid=14</link>
<description>New up-to-date installs are now available on the main site. It is recommended (but in no way essential) that players uninstall the game and re-install using the latest install from http://www.controlmonger.com/files.php .
This will remove any un-used files which are no longer needed.

A new (working Smile) dedicated server install is also available from http://www.controlmonger.com/files_other.php and an up-to-date command list is also there.</description>
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<item>
<title>New User Made Maps</title>
<link>http://cm.warwizard.net/modules.php?name=News&amp;file=article&amp;sid=13</link>
<description>Braught to you by the {AoS} CM Clan serveral new player made maps.

1.Hell{AoS}&lt;br&gt;
2.Ritacca's Temple of Pain{AoS}&lt;br&gt;
3.White Death{AoS}&lt;br&gt;
4.The Skyscraper{AoS}

Go to the downloads section and download.  Do not forget to vote.</description>
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<item>
<title>Real-time Shadows coming to CM?</title>
<link>http://cm.warwizard.net/modules.php?name=News&amp;file=article&amp;sid=12</link>
<description>Ss you can see from the picture below the ship now shows it shadow on the ground Smile other in-game objects will also do real-time shadow effects like the rockets and grenades.

Does this mean that FreeWorld will get a real-time shadow system for the character and monster models? Time will only tell. 
</description>
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<item>
<title>Google Ads</title>
<link>http://cm.warwizard.net/modules.php?name=News&amp;file=article&amp;sid=11</link>
<description>I readlly do not like ads personally but I have recently found out why some people use them on there site.  I have been having money problems of late so I have put a google add on our site. &lt;br&gt;&lt;br&gt;

Hopefully I can make enough from only google ads to keep this website running and hopefully afford in the future contests which you could win items.  Please try to click a ad or two once a day to keep us alive..  If I can't make enough money with google ads I may either have to close Project: CM or put just a lil more ads up.. I dislike ads but we must stay afloat.  &lt;br&gt;&lt;br&gt;

Thank you</description>
</item>

<item>
<title>edimensional support</title>
<link>http://cm.warwizard.net/modules.php?name=News&amp;file=article&amp;sid=10</link>
<description>The Control Monger team is working on adding native True 3d support to the game engine (more info on this at a later date) making it the first game in history to natively support the E-D&reg; 3-D Glasses. Even though the E-D&reg; 3-D glasses work great with any game there has never been a game to feature built in support for their product. This engine feature will enhance the True 3d gaming experience bringing you the fastest true 3d around.&lt;br&gt;&lt;br&gt;

Be sure to visit www.edimensional.com</description>
</item>

<item>
<title>The Sun is shining on the world of Control Monger!</title>
<link>http://cm.warwizard.net/modules.php?name=News&amp;file=article&amp;sid=9</link>
<description>It has been a while since sun has shined on the world of control monger until now. With the new outside maps comming out Draconus has decided to make a sun, and boy is it bright. </description>
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<item>
<title>New Map</title>
<link>http://cm.warwizard.net/modules.php?name=News&amp;file=article&amp;sid=8</link>
<description>Sence alot of people love Urban Assault map.. drac has made another similar map.</description>
</item>

<item>
<title>New Interview at onrpg.com</title>
<link>http://cm.warwizard.net/modules.php?name=News&amp;file=article&amp;sid=7</link>
<description> 1. How long did it take to develop Control Monger?&lt;br&gt;&lt;br&gt;

The current State of Control Monger only took a little over 3 1/2 Months to develop.&lt;br&gt;&lt;br&gt;

full storry here.&lt;br&gt;&lt;br&gt;

&lt;a href=&quot;http://www.onrpg.com/article428.html&quot;&gt;http://www.onrpg.com/&lt;/a&gt;</description>
</item>

<item>
<title>Control Monger Stress Test Event</title>
<link>http://cm.warwizard.net/modules.php?name=News&amp;file=article&amp;sid=6</link>
<description> Control Monger Stress Test Event: &lt;br&gt;&lt;br&gt;
 
All are invited to be part of the Control Monger server stress test event! The event will be held on Sunday September 11th between 17:00 GMT and 19:00 GMT. The servers will remain open after the event, but we want to make sure to get the maximum amount of players on the servers at one time. Be sure to register and download the game before the event
(http://www.controlmonger.com/signup.php ). Feel free to invite any of your friends. &lt;br&gt;&lt;br&gt;
 
If you miss the first Stress test Event don’t worry. We will also be holding one on following weekend. Join us on Saturday September 17th between 19:00 GMT and 21:00 GMT. &lt;br&gt;&lt;br&gt;
 
If you need to figure out what time GMT you are in then use this link: http://wwp.greenwichmeantime.com/   
Clyde Bielss: See you there and happy fraging, &lt;br&gt;&lt;br&gt;
Control Monger team  </description>
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